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Addon - Commands and Permissions


Overview about enhancements commands and permissions

info

[required argument] (optional argument)

Custom kits module#

tip

You can use thebridge.customkits.* permission to give all commands permission

CommandPermissionDescription
/tba customkits create [kit]thebridge.customkits.command.createCreate new custom kit
/tba customkits edit [kit]thebridge.customkits.command.editEdit already existing custom kit
/tba customkits delete [kit]thebridge.customkits.command.deleteDelete existing custom kit
/tba customkits listthebridge.customkits.command.listOpen inventory will all loaded custom kits
/tba customkits reloadthebridge.customkits.command.reloadReload configuration and re-register custom kits to update them
/tba customkits potiongen [potion type] [duration] [amplifier]thebridge.customkts.command.potiongenCreate custom potion effect for kits (effects will be applied to player not given into their inventory)
/tba customkits mobgen [iron_golem/wolf] [amount of mobs]thebridge.customkits.command.mobgenCreate custom mobs for kits (they will be spawned at the start/per wave)
/tba customkits commandgen [player/console] [command]thebridge.customkits.command.commandgenCreate command for kits (%player% placeholder supported)

Achievements module#

CommandPermissionDescription
/tb achievements listthebridge.achievements.commandShows list of unlocked achievements
/tb achievements reloadthebridge.achievements.command.reloadReloads achievements configuration
/tba achievements create [name]thebridge.achievements.command.createCreates new achievement
/tba achievements delete [name]thebridge.achievements.command.deleteDeletes existing achievement
/tba achievements edit [name]thebridge.achievements.command.editEdits existing achievement
/tba achievements commandgen [player/console] [command]thebridge.achievements.command.commandgenCreate reward command for achievements (%player% placeholder supported)

Replay module#

CommandPermissionDescription
tbreplay [random, random_waiting]Recommend thebridge.join.*Joins a new round
Last updated on by Tigerpanzer_02