FAQ


Some basic questions and answers

Limitation of liability disclaimer#

Village Defense plugin SHOULD BE RUN on a separate world when using it on multi-mode servers like Factions, Survival, SkyBlock etc.

What Village Defense modifies in the world:

  • Blocks mob spawning other than Village Defense ones
  • Cleans hoppers inventories
  • Manipulates Villager entities
  • Might not be compatible with other minigames (zombies/villagers will be invisible)
warning

Using Village Defense you accept GPLv3 license and limitations of liability that Village Defense can cause, please become acquainted with following warnings before using Village Defense on a production server.

Supported versions of Village Defense#

Supported versions are currently 1.11 - 1.16.XIf your plugin doesn't startup and you don't have this version you're receiving this message:

_ _ _ _ _
| \ | | ___ | |_ ___ _ _ _ __ _ __ ___ _ __ | |_ ___ __| |
| \| | / _ \ | __| / __| | | | | | '_ \ | '_ \ / _ \ | '__| | __| / _ \ / _` |
| |\ | | (_) | | |_ \__ \ | |_| | | |_) | | |_) | | (_) | | | | |_ | __/ | (_| |
|_| \_| \___/ \__| |___/ \__,_| | .__/ | .__/ \___/ |_| \__| \___| \__,_|
|_| |_|
Your server version is not supported by Village Defense!
Sadly, we must shut off. Maybe you consider changing your server version?

Players can't join through signs#

This is a very common problem in every minigame plugin.

It's caused by spawn protection feature in vanilla Minecraft.

To disable this go to server.properties and change spawn-protection value to 0.

note

Info! You can no longer create signs in radius of spawn protection since Village Defense 4.2.1, you'll be warned instead.

How power-ups work?#

Power-ups added in Village Defense 3.3.0 enhances your game a bit.

Requires Holographic Displays to work!#

There are few types of them right now:#

  • Map clean power-up (Cleans map from all zombies that are spawned, not every zombie from the pool)
  • Double damage power-up (Every player gets Strength I potion for 15 seconds by default)
  • Healing power-up (Every player gets Regeneration I for 10 seconds by default)
  • Golem raid power-up (3 golems are spawned in the village by default)
  • One shot one kill power-up (Every zombie can be killed for one hit (Strength 255) for 15 seconds by default)

Every option and messages from these power-ups are configurable. Drop chance, time of power-up, disabling/enabling specific power-ups are configurable via config.yml. Messages are configurable via language.yml.

Special shop items#

There are few special shop items that you can put into the shop to enhance gameplay a bit.

  • Entity items
    • Spawn Wolf item Item for spawning wolves in game. It should be named 'Spawn Wolf' or like you've translated it in language.yml under In-Game.Messages.Shop-Messages.Wolf-Item-Name. It can be any item, only display name of item will be checked while buying it!
    • Spawn Golem item Item for spawning golems in game. It should be named 'Spawn Golem' or like you've translated it in language.yml under In-Game.Messages.Shop-Messages.Golem-Item-Name. It can be any item, only display name of item will be checked while buying it!
  • Special kit items
    • Soon

How does randomjoin work?#

There are kinda like two cases:#

All arenas on waiting for players stage: It will send players to a random arena

One (or more) arenas are on starting stage: It will send players to the arena with the most players

Last updated on by Tigerpanzer_02